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namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Sine")]
[VFXInfo(category = "Math/Trigonometry")]
class Sine : VFXOperatorNumericUniform
{
public class InputProperties
{
public float x = 0.0f;
}
protected override sealed string operatorName { get { return "Sine"; } }
protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptIntegerAndDirection; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionSin(inputExpression[0]) };
}
}
}