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72 lines
2.9 KiB
72 lines
2.9 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-GetTextureDimensions")]
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[VFXInfo(name = "Get Texture Dimensions", category = "Sampling")]
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class TextureDimensions : VFXOperatorDynamicType
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{
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protected override IEnumerable<VFXPropertyWithValue> inputProperties
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{
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get
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{
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yield return new VFXPropertyWithValue(new VFXProperty(GetOperandType(), "tex", new TooltipAttribute("Sets the texture to get dimensions from.")));
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}
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}
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protected override IEnumerable<VFXPropertyWithValue> outputProperties
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{
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get
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{
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yield return new VFXPropertyWithValue(new VFXProperty(typeof(uint), "width", new TooltipAttribute("Outputs the width of the texture.")));
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yield return new VFXPropertyWithValue(new VFXProperty(typeof(uint), "height", new TooltipAttribute("Outputs the height of the texture.")));
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if (GetOperandType() == typeof(Texture3D))
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yield return new VFXPropertyWithValue(new VFXProperty(typeof(uint), "depth", new TooltipAttribute("Outputs the depth of the texture.")));
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else if (GetOperandType() == typeof(Texture2DArray) || GetOperandType() == typeof(CubemapArray))
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yield return new VFXPropertyWithValue(new VFXProperty(typeof(uint), "count", new TooltipAttribute("Outputs the texture count of the texture array.")));
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}
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}
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public override string name => "Get " + GetOperandType().Name + " Dimensions";
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public override IEnumerable<Type> validTypes => new[]
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{
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typeof(Texture2D),
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typeof(Texture3D),
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typeof(Texture2DArray),
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typeof(Cubemap),
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typeof(CubemapArray)
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};
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protected override Type defaultValueType => typeof(Texture2D);
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public override IEnumerable<int> staticSlotIndex => Enumerable.Empty<int>();
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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if (GetOperandType() == typeof(Texture3D)
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|| GetOperandType() == typeof(Texture2DArray)
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|| GetOperandType() == typeof(CubemapArray))
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{
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return new VFXExpression[]
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{
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new VFXExpressionTextureWidth(inputExpression[0]),
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new VFXExpressionTextureHeight(inputExpression[0]),
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new VFXExpressionTextureDepth(inputExpression[0]),
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};
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}
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else
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{
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return new VFXExpression[]
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{
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new VFXExpressionTextureWidth(inputExpression[0]),
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new VFXExpressionTextureHeight(inputExpression[0]),
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};
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}
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}
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}
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}
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