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using System;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
[VFXInfo(type = typeof(float))]
class VFXSlotFloat : VFXSlot
{
sealed protected override bool CanConvertFrom(Type type)
{
return base.CanConvertFrom(type)
|| type == typeof(bool)
|| type == typeof(uint)
|| type == typeof(int)
|| type == typeof(Vector2)
|| type == typeof(Vector3)
|| type == typeof(Vector4)
|| type == typeof(Color);
}
sealed protected override VFXExpression ConvertExpression(VFXExpression expression, VFXSlot sourceSlot)
{
switch (expression.valueType)
{
case VFXValueType.Float:
return expression;
case VFXValueType.Boolean:
return new VFXExpressionCastBoolToFloat(expression);
case VFXValueType.Int32:
return new VFXExpressionCastIntToFloat(expression);
case VFXValueType.Uint32:
return new VFXExpressionCastUintToFloat(expression);
case VFXValueType.Float2:
case VFXValueType.Float3:
case VFXValueType.Float4:
return expression.x;
default:
throw new Exception("Unexpected type of expression " + expression);
}
}
sealed public override VFXValue DefaultExpression(VFXValue.Mode mode)
{
return new VFXValue<float>(0.0f, mode);
}
}
}