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19 lines
468 B
19 lines
468 B
using System;
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using UnityEngine;
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namespace UnityEditor.VFX
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{
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[VFXInfo(type = typeof(Matrix4x4))]
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class VFXSlotMatrix4x4 : VFXSlot
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{
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protected override bool CanConvertFrom(Type type)
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{
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return base.CanConvertFrom(type) || type == typeof(Transform);
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}
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public override VFXValue DefaultExpression(VFXValue.Mode mode)
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{
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return new VFXValue<Matrix4x4>(Matrix4x4.identity, mode);
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}
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}
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}
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