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using System;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.Rendering;
namespace UnityEditor.VFX
{
[VFXInfo(type = typeof(Texture2DArray))]
class VFXSlotTexture2DArray : VFXSlotObject
{
public override VFXValue DefaultExpression(VFXValue.Mode mode)
{
return new VFXTexture2DArrayValue(0, mode);
}
}
}