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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
[VFXInfo(type = typeof(Transform))]
class VFXSlotTransform : VFXSlot
{
public override VFXValue DefaultExpression(VFXValue.Mode mode)
{
return new VFXValue<Matrix4x4>(Matrix4x4.identity, mode);
}
protected override bool CanConvertFrom(Type type)
{
return base.CanConvertFrom(type) || type == typeof(Matrix4x4) || type == typeof(Transform) || type == typeof(OrientedBox);
}
sealed protected override VFXExpression ConvertExpression(VFXExpression expression, VFXSlot sourceSlot)
{
if (expression.valueType == VFXValueType.Matrix4x4)
return expression;
throw new Exception("Unexpected type of expression " + expression);
}
protected override VFXExpression ExpressionFromChildren(VFXExpression[] expr)
{
return new VFXExpressionTRSToMatrix(expr);
}
protected override VFXExpression[] ExpressionToChildren(VFXExpression expr)
{
return new VFXExpression[3]
{
new VFXExpressionExtractPositionFromMatrix(expr),
new VFXExpressionExtractAnglesFromMatrix(expr),
new VFXExpressionExtractScaleFromMatrix(expr)
};
}
}
}