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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFX
{
class VFXDebugWindow : EditorWindow
{
[MenuItem("Window/Visual Effects/VFXEditor Debug Window", false, 3011, true)]
public static void OpenWindow()
{
GetWindow<VFXDebugWindow>();
}
private void OnGUI()
{
titleContent = Contents.title;
EditorGUILayout.LabelField("VFX Assets", EditorStyles.boldLabel);
using (new GUILayout.HorizontalScope())
{
/*if (GUILayout.Button("Clear"))
VFXCacheManager.Clear();*/
if (GUILayout.Button("Recompile All"))
VFXAssetManager.Build();
}
EditorGUILayout.Space();
/*
EditorGUILayout.LabelField("Run VFX Tests", EditorStyles.boldLabel);
using (new GUILayout.HorizontalScope())
{
if (GUILayout.Button("GUI Tests"))
Test.VFXGUITests.RunGUITests();
}
EditorGUILayout.Space();*/
}
static class Contents
{
public static GUIContent title = new GUIContent("VFX Debug");
}
}
}