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52 lines
2.0 KiB
52 lines
2.0 KiB
float3 ApplyLightMapContrast(float3 originalValue, float2 remapControls)
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{
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const bool3 overThreshold = originalValue > remapControls.x;
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float3 X = overThreshold ? float3(1,1,1) - originalValue : originalValue;
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float3 C = overThreshold ? float3(1,1,1) - remapControls.x : remapControls.x;
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float3 O = C * pow(saturate(X) / (C + VFX_EPSILON), remapControls.y);
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O = overThreshold ? float3(1,1,1) - O : O;
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return O;
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}
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void RemapLightMaps( inout float3 rightTopBack, inout float3 leftBottomFront, float2 remapControls)
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{
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rightTopBack = ApplyLightMapContrast(rightTopBack, remapControls);
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leftBottomFront = ApplyLightMapContrast(leftBottomFront, remapControls);
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}
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void RemapLightMaps( inout float3 rightTopBack, inout float3 leftBottomFront, float4 remapCurve)
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{
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[unroll]
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for(int i = 0; i < 3; i++)
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{
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rightTopBack[i] = SampleCurve(remapCurve, rightTopBack[i]);
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leftBottomFront[i] = SampleCurve(remapCurve, leftBottomFront[i]);
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}
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}
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void RemapLightMapsRangesFrom( inout float3 rightTopBack, inout float3 leftBottomFront, float alpha, float4 remapRanges)
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{
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rightTopBack = RangeRemap(remapRanges.xxx ,remapRanges.yyy, rightTopBack);
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leftBottomFront = RangeRemap(remapRanges.xxx ,remapRanges.yyy, leftBottomFront);
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}
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void RemapLightMapsRangesTo( inout float3 rightTopBack, inout float3 leftBottomFront, float alpha, float4 remapRanges)
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{
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rightTopBack = RangeRemapFrom01(remapRanges.zzz, remapRanges.www, rightTopBack);
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leftBottomFront = RangeRemapFrom01(remapRanges.zzz, remapRanges.www, leftBottomFront);
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rightTopBack = max(0.0f, rightTopBack);
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leftBottomFront = max(0.0f, leftBottomFront);
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}
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void SixWaySwapUV(inout float3 rightTopBack, inout float3 leftBottomFront)
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{
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float right = rightTopBack.y;
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float top = leftBottomFront.x;
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float left = leftBottomFront.y;
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float bottom = rightTopBack.x;
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rightTopBack.x = right;
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leftBottomFront.x = left;
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rightTopBack.y = top;
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leftBottomFront.y = bottom;
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}
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