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188 lines
6.0 KiB
188 lines
6.0 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESGLOBAL_CS_HLSL
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#define SHADERVARIABLESGLOBAL_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal: static fields
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//
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#define RENDERING_LAYERS_MASK (65535)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesGlobal, b0)
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float4x4 _ViewMatrix;
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float4x4 _CameraViewMatrix;
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float4x4 _InvViewMatrix;
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float4x4 _ProjMatrix;
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float4x4 _InvProjMatrix;
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float4x4 _ViewProjMatrix;
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float4x4 _CameraViewProjMatrix;
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float4x4 _InvViewProjMatrix;
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float4x4 _NonJitteredViewProjMatrix;
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float4x4 _NonJitteredInvViewProjMatrix;
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float4x4 _PrevViewProjMatrix;
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float4x4 _PrevInvViewProjMatrix;
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float4 _WorldSpaceCameraPos_Internal;
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float4 _PrevCamPosRWS_Internal;
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float4 _ScreenSize;
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float4 _PostProcessScreenSize;
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float4 _RTHandleScale;
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float4 _RTHandleScaleHistory;
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float4 _RTHandlePostProcessScale;
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float4 _RTHandlePostProcessScaleHistory;
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float4 _DynamicResolutionFullscreenScale;
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float4 _ZBufferParams;
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float4 _ProjectionParams;
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float4 _InvProjParams;
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float4 unity_OrthoParams;
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float4 _ScreenParams;
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float4 _FrustumPlanes[6];
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float4 _ShadowFrustumPlanes[6];
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float4 _TaaFrameInfo;
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float4 _TaaJitterStrength;
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float4 _Time;
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float4 _SinTime;
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float4 _CosTime;
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float4 unity_DeltaTime;
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float4 _TimeParameters;
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float4 _LastTimeParameters;
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float4 _PlanetCenterRadius;
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float4 _PlanetUpAltitude;
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int _FogEnabled;
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int _PBRFogEnabled;
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int _EnableVolumetricFog;
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float _MaxFogDistance;
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float4 _FogColor;
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float _FogColorMode;
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float _GlobalMipBias;
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float _GlobalMipBiasPow2;
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uint _RayTracingCheckerIndex;
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float4 _MipFogParameters;
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float4 _HeightFogBaseScattering;
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float _HeightFogBaseExtinction;
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float _HeightFogBaseHeight;
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float _GlobalFogAnisotropy;
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int _VolumetricFilteringEnabled;
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float2 _HeightFogExponents;
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int _FogDirectionalOnly;
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float _FogGIDimmer;
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float4 _VBufferViewportSize;
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float4 _VBufferLightingViewportScale;
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float4 _VBufferLightingViewportLimit;
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float4 _VBufferDistanceEncodingParams;
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float4 _VBufferDistanceDecodingParams;
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uint _VBufferSliceCount;
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float _VBufferRcpSliceCount;
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float _VBufferRcpInstancedViewCount;
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float _VBufferLastSliceDist;
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float4 _ShadowAtlasSize;
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float4 _CascadeShadowAtlasSize;
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float4 _AreaShadowAtlasSize;
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float4 _CachedShadowAtlasSize;
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float4 _CachedAreaShadowAtlasSize;
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float4 _BoundsSS;
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float _UpDirectionX;
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float _UpDirectionY;
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float _BufferStride;
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int _EnableWater;
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float4 _WaterAmbientProbe;
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float4 _UnderWaterScatteringExtinction;
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float4 _UnderWaterUpHeight;
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int _UnderWaterSurfaceIndex;
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float _UnderWaterCausticsIntensity;
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float _UnderWaterCausticsPlaneBlendDistance;
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float _UnderWaterCausticsTilingFactor;
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float4x4 _UnderWaterSurfaceTransform_Inverse;
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float _UnderWaterCausticsMaxLOD;
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float _UnderWaterCausticsShadowIntensity;
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float _UnderWaterCausticsRegionSize;
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int _CustomOutputForCustomPass;
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int _PreRefractionPass;
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int _SpecularFade;
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uint _EnableRenderingLayers;
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int _ReflectionsMode;
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uint _DirectionalLightCount;
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uint _PunctualLightCount;
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uint _AreaLightCount;
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uint _EnvLightCount;
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uint _WorldDirectionalLightCount;
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uint _WorldPunctualLightCount;
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uint _WorldAreaLightCount;
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uint _WorldEnvLightCount;
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int _EnvLightSkyEnabled;
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uint _CascadeShadowCount;
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int _DirectionalShadowIndex;
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uint _EnableLightLayers;
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uint _EnableSkyReflection;
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uint _EnableSSRefraction;
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float _SSRefractionInvScreenWeightDistance;
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float _ColorPyramidLodCount;
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float _DirectionalTransmissionMultiplier;
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float _ProbeExposureScale;
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float _ContactShadowOpacity;
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float _ReplaceDiffuseForIndirect;
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float4 _AmbientOcclusionParam;
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float _IndirectDiffuseLightingMultiplier;
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uint _IndirectDiffuseLightingLayers;
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float _ReflectionLightingMultiplier;
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uint _ReflectionLightingLayers;
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float _MicroShadowOpacity;
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uint _EnableProbeVolumes;
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uint _ProbeVolumeCount;
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float _SlopeScaleDepthBias;
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float4 _CookieAtlasSize;
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float4 _CookieAtlasData;
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float4 _ReflectionAtlasCubeData;
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float4 _ReflectionAtlasPlanarData;
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uint _NumTileFtplX;
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uint _NumTileFtplY;
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float g_fClustScale;
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float g_fClustBase;
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float g_fNearPlane;
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float g_fFarPlane;
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int g_iLog2NumClusters;
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uint g_isLogBaseBufferEnabled;
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uint _NumTileClusteredX;
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uint _NumTileClusteredY;
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int _EnvSliceSize;
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uint _EnableDecalLayers;
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float4 _ShapeParamsAndMaxScatterDists[16];
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float4 _TransmissionTintsAndFresnel0[16];
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float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16];
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float4 _DualLobeAndDiffusePower[16];
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float4 _BorderAttenuationColor[16];
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uint4 _DiffusionProfileHashTable[16];
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uint _EnableSubsurfaceScattering;
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uint _TexturingModeFlags;
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uint _TransmissionFlags;
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uint _DiffusionProfileCount;
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float2 _DecalAtlasResolution;
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uint _EnableDecals;
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uint _DecalCount;
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float _OffScreenDownsampleFactor;
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uint _OffScreenRendering;
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uint _XRViewCount;
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int _FrameCount;
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float4 _CoarseStencilBufferSize;
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int _IndirectDiffuseMode;
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int _EnableRayTracedReflections;
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int _RaytracingFrameIndex;
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uint _EnableRecursiveRayTracing;
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int _TransparentCameraOnlyMotionVectors;
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float _GlobalTessellationFactorMultiplier;
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float _SpecularOcclusionBlend;
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float _DeExposureMultiplier;
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float4 _ScreenSizeOverride;
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float4 _ScreenCoordScaleBias;
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float2 _VolumetricCloudsShadowScale;
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uint _EnableComputeThickness;
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float _VolumetricCloudsFallBackValue;
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float4 _VolumetricCloudsShadowOriginToggle;
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float4 _ColorPyramidUvScaleAndLimitCurrentFrame;
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float4 _ColorPyramidUvScaleAndLimitPrevFrame;
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CBUFFER_END
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#endif
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