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using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEditor.VFX;
using Object = UnityEngine.Object;
namespace UnityEditor.VFX.UI
{
class VFXGraphUndoCursor : ScriptableObject
{
[SerializeField]
public int index;
}
}