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#pragma kernel ClearOcclusionDebug
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#define OCCLUSION_DEBUG 1
#include "Packages/com.unity.render-pipelines.core/Runtime/GPUDriven/OcclusionCullingCommon.hlsl"
[numthreads(8, 8, 1)]
void ClearOcclusionDebug(uint2 dispatchIndex : SV_DispatchThreadID, uint3 groupId : SV_GroupID)
{
#ifdef OCCLUSION_DEBUG
int clearSliceIndex = groupId.z;
for (int i = 0; i < OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_MIPS; ++i)
{
uint4 bounds = _OccluderMipBounds[i];
bounds.y += clearSliceIndex * _OccluderMipLayoutSizeY;
if (all(dispatchIndex < bounds.zw))
_OcclusionDebugOverlay[OcclusionDebugOverlayOffset(bounds.xy + dispatchIndex)] = 0;
}
if (all(dispatchIndex == 0) && clearSliceIndex == 0)
_OcclusionDebugOverlay[0] = 0;
#endif
}