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namespace UnityEngine.Rendering
{
public partial struct GPUPrefixSum
{
private static class ShaderIDs
{
public static readonly int _InputBuffer = Shader.PropertyToID("_InputBuffer");
public static readonly int _OutputBuffer = Shader.PropertyToID("_OutputBuffer");
public static readonly int _InputCountBuffer = Shader.PropertyToID("_InputCountBuffer");
public static readonly int _TotalLevelsBuffer = Shader.PropertyToID("_TotalLevelsBuffer");
public static readonly int _OutputTotalLevelsBuffer = Shader.PropertyToID("_OutputTotalLevelsBuffer");
public static readonly int _OutputDispatchLevelArgsBuffer = Shader.PropertyToID("_OutputDispatchLevelArgsBuffer");
public static readonly int _LevelsOffsetsBuffer = Shader.PropertyToID("_LevelsOffsetsBuffer");
public static readonly int _OutputLevelsOffsetsBuffer = Shader.PropertyToID("_OutputLevelsOffsetsBuffer");
public static readonly int _PrefixSumIntArgs = Shader.PropertyToID("_PrefixSumIntArgs");
}
}
}