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18 lines
1.2 KiB
18 lines
1.2 KiB
namespace UnityEngine.Rendering
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{
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public partial struct GPUPrefixSum
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{
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private static class ShaderIDs
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{
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public static readonly int _InputBuffer = Shader.PropertyToID("_InputBuffer");
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public static readonly int _OutputBuffer = Shader.PropertyToID("_OutputBuffer");
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public static readonly int _InputCountBuffer = Shader.PropertyToID("_InputCountBuffer");
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public static readonly int _TotalLevelsBuffer = Shader.PropertyToID("_TotalLevelsBuffer");
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public static readonly int _OutputTotalLevelsBuffer = Shader.PropertyToID("_OutputTotalLevelsBuffer");
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public static readonly int _OutputDispatchLevelArgsBuffer = Shader.PropertyToID("_OutputDispatchLevelArgsBuffer");
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public static readonly int _LevelsOffsetsBuffer = Shader.PropertyToID("_LevelsOffsetsBuffer");
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public static readonly int _OutputLevelsOffsetsBuffer = Shader.PropertyToID("_OutputLevelsOffsetsBuffer");
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public static readonly int _PrefixSumIntArgs = Shader.PropertyToID("_PrefixSumIntArgs");
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}
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}
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}
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