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17 lines
794 B
17 lines
794 B
using System.Linq;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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//We ensure and save GS after each domain reload because we need to make them valid for AssetImportWorkers.
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//They will create render pipeline separately but they can't migrate or create new Assets.
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class HDRenderPipelineGlobalSettingsPostprocessor : AssetPostprocessor
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{
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const string k_GraphicsSettingsPath = "ProjectSettings/GraphicsSettings.asset";
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static void OnPostprocessAllAssets(string[] importedAssets , string[] __, string[] ___, string[] ____, bool didDomainReload)
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{
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if (didDomainReload || importedAssets.Contains(k_GraphicsSettingsPath))
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HDRenderPipelineGlobalSettings.Ensure();
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}
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}
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}
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