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using System.Collections.Generic;
using UnityEngine.Assertions;
namespace UnityEngine.Rendering.HighDefinition
{
class HDProbeCullingResults
{
static readonly IReadOnlyList<HDProbe> s_EmptyList = new List<HDProbe>();
List<HDProbe> m_VisibleProbes = new List<HDProbe>();
public IReadOnlyList<HDProbe> visibleProbes => m_VisibleProbes;
internal void Reset()
{
m_VisibleProbes.Clear();
}
internal void AddProbe(HDProbe visibleProbes)
{
Assert.IsNotNull(m_VisibleProbes);
m_VisibleProbes.Add(visibleProbes);
}
}
}