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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl"
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch switch2
#pragma kernel GTAODenoise_CopyHistory
RW_TEXTURE2D_X(float4, _OutputTexture);
TEXTURE2D_X(_InputTexture);
[numthreads(8, 8, 1)]
void GTAODenoise_CopyHistory(uint3 dispatchThreadId : SV_DispatchThreadID)
{
UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z);
_OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = _InputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)];
}