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29 lines
952 B
29 lines
952 B
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL
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#define SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesScreenSpaceReflection
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesScreenSpaceReflection)
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float _SsrThicknessScale;
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float _SsrThicknessBias;
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int _SsrStencilBit;
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int _SsrIterLimit;
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float _SsrRoughnessFadeEnd;
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float _SsrRoughnessFadeRcpLength;
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float _SsrRoughnessFadeEndTimesRcpLength;
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float _SsrEdgeFadeRcpLength;
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int _SsrDepthPyramidMaxMip;
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int _SsrColorPyramidMaxMip;
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int _SsrReflectsSky;
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float _SsrAccumulationAmount;
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float _SsrPBRSpeedRejection;
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float _SsrPBRBias;
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float _SsrPRBSpeedRejectionScalerFactor;
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float _SsrPBRPad0;
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CBUFFER_END
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#endif
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