You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.2 KiB
50 lines
1.2 KiB
//
|
|
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
|
|
//
|
|
|
|
#ifndef DECAL_CS_HLSL
|
|
#define DECAL_CS_HLSL
|
|
//
|
|
// UnityEngine.Rendering.HighDefinition.Decal+DBufferMaterial: static fields
|
|
//
|
|
#define DBUFFERMATERIAL_COUNT (4)
|
|
|
|
//
|
|
// UnityEngine.Rendering.HighDefinition.Decal+DecalAtlasTextureType: static fields
|
|
//
|
|
#define DECALATLASTEXTURETYPE_DIFFUSE (0)
|
|
#define DECALATLASTEXTURETYPE_NORMAL (1)
|
|
#define DECALATLASTEXTURETYPE_MASK (2)
|
|
#define DECALATLASTEXTURETYPE_COUNT (3)
|
|
|
|
// Generated from UnityEngine.Rendering.HighDefinition.Decal+DecalSurfaceData
|
|
// PackingRules = Exact
|
|
struct DecalSurfaceData
|
|
{
|
|
float4 baseColor;
|
|
float4 normalWS;
|
|
float4 mask;
|
|
float3 emissive;
|
|
float2 MAOSBlend;
|
|
};
|
|
|
|
// Generated from UnityEngine.Rendering.HighDefinition.DecalData
|
|
// PackingRules = Exact
|
|
struct DecalData
|
|
{
|
|
float4x4 worldToDecal;
|
|
float4x4 normalToWorld;
|
|
float4 diffuseScaleBias;
|
|
float4 normalScaleBias;
|
|
float4 maskScaleBias;
|
|
float4 baseColor;
|
|
float4 remappingAOS;
|
|
float2 remappingMetallic;
|
|
float scalingBlueMaskMap;
|
|
float sampleNormalAlpha;
|
|
float3 blendParams;
|
|
uint decalLayerMask;
|
|
};
|
|
|
|
|
|
#endif
|