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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef DIFFUSIONPROFILESETTINGS_CS_HLSL
#define DIFFUSIONPROFILESETTINGS_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.DiffusionProfileConstants: static fields
//
#define DIFFUSION_PROFILE_COUNT (16)
#define DIFFUSION_PROFILE_NEUTRAL_ID (0)
#define SSS_PIXELS_PER_SAMPLE (4)
#endif