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12 lines
389 B
12 lines
389 B
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#if SHADERPASS == SHADERPASS_DEPTH_ONLY
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#ifdef WRITE_NORMAL_BUFFER
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#if defined(_NORMALMAP)
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#define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Normal0
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#elif defined(_MASKMAP)
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#define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Mask0
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#endif
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#endif
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#endif
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
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