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#if SHADERPASS == SHADERPASS_DEPTH_ONLY
#ifdef WRITE_NORMAL_BUFFER
#if defined(_NORMALMAP)
#define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Normal0
#elif defined(_MASKMAP)
#define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Mask0
#endif
#endif
#endif
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"