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171 lines
6.5 KiB
171 lines
6.5 KiB
using System;
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#if UNITY_STANDALONE_WIN
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using AMDUP = UnityEngine.AMD;
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#endif
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using FidelityFX.FSR3;
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namespace UnityEngine.Rendering.HighDefinition.AMD.FSR4
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{
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/// <summary>
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/// Custom upscaler plugin that uses a native plugin to integrate FSR4 into Unity.
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/// </summary>
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public class FSR4UpscalerPlugin: UpscalerPlugin
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{
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public override string name => "FSR 4.0";
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public override bool isSupported => SystemInfo.supportsComputeShaders &&
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SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows &&
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SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12 &&
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SystemInfo.graphicsDeviceName.StartsWith("AMD Radeon RX 90"); // Limited to only AMD RDNA4 cards (RX 9000 series) at the moment
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public override bool includesSharpening => true;
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public override bool isMLBased => true;
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public override bool supportsAlpha => false;
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private bool _nativePluginLoaded;
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public override bool Load()
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{
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_nativePluginLoaded = false;
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#if UNITY_STANDALONE_WIN
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try
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{
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if (AMDUP.AMDUnityPlugin.IsLoaded() || AMDUP.AMDUnityPlugin.Load())
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{
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_nativePluginLoaded = AMDUP.GraphicsDevice.device != null || AMDUP.GraphicsDevice.CreateGraphicsDevice() != null;
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if (_nativePluginLoaded)
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return true;
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}
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}
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catch (DllNotFoundException)
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{
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_nativePluginLoaded = false;
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}
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#endif
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return _nativePluginLoaded;
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}
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public override bool IsLoaded() => _nativePluginLoaded;
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public override UpscalerContext CreateContext(in FSR2CommandInitializationData initSettings)
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{
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if (_nativePluginLoaded)
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{
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var context = new FSR4NativeUpscalerContext(in initSettings);
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context.Init();
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return context;
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}
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return null;
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}
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public override void DestroyContext(UpscalerContext context)
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{
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switch (context)
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{
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case FSR4NativeUpscalerContext nativeContext:
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nativeContext.Destroy();
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break;
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}
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}
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public override bool GetRenderResolutionFromQualityMode(FSR2Quality qualityMode, uint displayWidth, uint displayHeight, out uint renderWidth, out uint renderHeight)
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{
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Fsr3Upscaler.GetRenderResolutionFromQualityMode(out int rw, out int rh, (int)displayWidth, (int)displayHeight, (Fsr3Upscaler.QualityMode)((int)qualityMode + 2));
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renderWidth = (uint)rw;
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renderHeight = (uint)rh;
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return true;
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}
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public override float GetUpscaleRatioFromQualityMode(FSR2Quality qualityMode)
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{
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return Fsr3Upscaler.GetUpscaleRatioFromQualityMode((Fsr3Upscaler.QualityMode)((int)qualityMode + 2));
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}
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}
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public class FSR4NativeUpscalerContext : UpscalerContext
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{
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#if UNITY_STANDALONE_WIN
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// We reuse the native interop from Unity's AMD module, hence the references to FSR2 here
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private AMDUP.FSR2Context _nativeContext;
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private readonly FSR2CommandInitializationData _initData;
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internal FSR4NativeUpscalerContext(in FSR2CommandInitializationData initSettings)
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{
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_initData = initSettings;
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}
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internal void Init()
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{
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AMDUP.FSR2CommandInitializationData initSettings = new()
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{
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maxRenderSizeWidth = _initData.maxRenderSizeWidth,
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maxRenderSizeHeight = _initData.maxRenderSizeHeight,
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displaySizeWidth = _initData.displaySizeWidth,
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displaySizeHeight = _initData.displaySizeHeight,
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ffxFsrFlags = (AMDUP.FfxFsr2InitializationFlags)_initData.ffxFsrFlags,
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};
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CommandBuffer cmd = new();
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_nativeContext = AMDUP.GraphicsDevice.device.CreateFeature(cmd, in initSettings);
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Graphics.ExecuteCommandBuffer(cmd);
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cmd.Release();
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}
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internal void Destroy()
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{
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if (_nativeContext == null)
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return;
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CommandBuffer cmd = new();
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AMDUP.GraphicsDevice.device.DestroyFeature(cmd, _nativeContext);
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Graphics.ExecuteCommandBuffer(cmd);
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cmd.Release();
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_nativeContext = null;
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}
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public override void Execute(CommandBuffer cmd, in FSR2CommandExecutionData executeData, in FSR2TextureTable textures)
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{
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ref var execData = ref _nativeContext.executeData;
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execData.jitterOffsetX = executeData.jitterOffsetX;
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execData.jitterOffsetY = executeData.jitterOffsetY;
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execData.MVScaleX = executeData.MVScaleX;
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execData.MVScaleY = executeData.MVScaleY;
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execData.renderSizeWidth = executeData.renderSizeWidth;
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execData.renderSizeHeight = executeData.renderSizeHeight;
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execData.enableSharpening = executeData.enableSharpening;
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execData.sharpness = executeData.sharpness;
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execData.frameTimeDelta = executeData.frameTimeDelta;
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execData.preExposure = executeData.preExposure;
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execData.reset = executeData.reset;
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execData.cameraNear = executeData.cameraNear;
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execData.cameraFar = executeData.cameraFar;
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execData.cameraFovAngleVertical = executeData.cameraFovAngleVertical;
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AMDUP.FSR2TextureTable textureTable = new()
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{
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colorInput = textures.colorInput,
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depth = textures.depth,
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motionVectors = textures.motionVectors,
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exposureTexture = textures.exposureTexture,
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biasColorMask = textures.biasColorMask,
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reactiveMask = textures.reactiveMask,
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transparencyMask = textures.transparencyMask,
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colorOutput = textures.colorOutput,
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};
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AMDUP.GraphicsDevice.device.ExecuteFSR2(cmd, _nativeContext, in textureTable);
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}
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#else
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internal FSR4NativeUpscalerContext(in FSR2CommandInitializationData initSettings) { }
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internal void Init() { }
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internal void Destroy() { }
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public override void Execute(CommandBuffer cmd, in FSR2CommandExecutionData executeData, in FSR2TextureTable textures) { }
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#endif
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}
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}
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