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57 lines
2.2 KiB
57 lines
2.2 KiB
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[Serializable]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "R: Runtime Assets", Order = 1000), HideInInspector]
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class HDRenderPipelineRuntimeAssets : IRenderPipelineResources
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{
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public int version => 0;
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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// Default Diffusion Profile
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[SerializeField][ResourcePath("Runtime/RenderPipelineResources/defaultDiffusionProfile.asset")]
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private DiffusionProfileSettings m_DefaultDiffusionProfile;
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public DiffusionProfileSettings defaultDiffusionProfile
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{
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get => m_DefaultDiffusionProfile;
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set => this.SetValueAndNotify(ref m_DefaultDiffusionProfile, value);
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}
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// Compute Material Library
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[SerializeField] [ResourcePath("Runtime/RenderPipelineResources/ComputeMaterialLibrary.asset")]
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private ComputeMaterialLibrary m_ComputeMaterialLibrary;
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public ComputeMaterialLibrary computeMaterialLibrary
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{
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get => m_ComputeMaterialLibrary;
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set => this.SetValueAndNotify(ref m_ComputeMaterialLibrary, value, nameof(m_ComputeMaterialLibrary));
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}
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// Area Light Emissive Meshes
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[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Mesh/Cylinder.fbx")]
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private Mesh m_EmissiveCylinderMesh;
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public Mesh emissiveCylinderMesh
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{
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get => m_EmissiveCylinderMesh;
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set => this.SetValueAndNotify(ref m_EmissiveCylinderMesh, value);
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}
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[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Mesh/Quad.fbx")]
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private Mesh m_EmissiveQuadMesh;
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public Mesh emissiveQuadMesh
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{
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get => m_EmissiveQuadMesh;
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set => this.SetValueAndNotify(ref m_EmissiveQuadMesh, value);
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}
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[SerializeField][ResourcePath("Runtime/RenderPipelineResources/Mesh/Sphere.fbx")]
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private Mesh m_SphereMesh;
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public Mesh sphereMesh
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{
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get => m_SphereMesh;
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set => this.SetValueAndNotify(ref m_SphereMesh, value);
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}
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}
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}
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