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26 lines
508 B
26 lines
508 B
using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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class SampleRuntimeTests
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{
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const float k_Epsilon = 1e-4f;
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static List<string> s_Scenes = new List<string> { };
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public IEnumerator SampleLoadSceneTest()
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{
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SceneManager.LoadScene(s_Scenes[0]);
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yield return null; // Skip a frame
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Assert.True(true);
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}
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}
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