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37 lines
1.1 KiB
37 lines
1.1 KiB
using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace TMPro
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{
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internal class TMP_ControlTests
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{
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Scene scene;
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[SetUp]
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public void Setup()
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{
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// Create a new scene and open it
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scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
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}
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[TestCase("GameObject/UI/Dropdown - TextMeshPro")]
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[TestCase("GameObject/UI/Button - TextMeshPro")]
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[TestCase("GameObject/UI/Input Field - TextMeshPro")]
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[TestCase("GameObject/UI/Text - TextMeshPro")]
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public void TMPControlCreationAndUndoTest(string menuItem)
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{
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Assert.AreEqual(0, scene.rootCount);
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EditorApplication.ExecuteMenuItem(menuItem);
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// After creating a TMP control, objects in the scene should be Canvas, EventSystem, and the TMP control
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Assert.AreEqual(2, scene.rootCount);
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Undo.PerformUndo();
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// After undoing, the scene should be back to its original state
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Assert.AreEqual(0, scene.rootCount);
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}
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}
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}
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