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22 lines
558 B
22 lines
558 B
using UnityEditor.ShaderGraph;
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namespace UnityEditor.VFX
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{
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interface IRequireVFXContext
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{
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void ConfigureContextData(VFXContext context, VFXTaskCompiledData data);
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}
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static class RequireVFXContextExtensions
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{
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public static bool TryConfigureContextData(this Target target, VFXContext context, VFXTaskCompiledData data)
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{
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if (!(target is IRequireVFXContext vfxTarget))
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return false;
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vfxTarget.ConfigureContextData(context, data);
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return true;
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}
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}
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}
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