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using UnityEngine;
namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
public static partial class Environment
{
/// <summary>
/// Styles
/// </summary>
public static class Styles
{
/// <summary>
/// Header of the section
/// </summary>
public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Environment", "These settings control what the camera background looks like.");
/// <summary>
/// Volume layer mask content
/// </summary>
public static readonly GUIContent volumeLayerMask = EditorGUIUtility.TrTextContent("Volume Mask", "This camera will only be affected by volumes in the selected scene-layers.");
}
}
}
}