You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

64 lines
2.1 KiB

using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Geometry", "Screen Position")]
class ScreenPositionNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireScreenPosition, IMayRequireNDCPosition, IMayRequirePixelPosition
{
public ScreenPositionNode()
{
name = "Screen Position";
UpdateNodeAfterDeserialization();
}
[SerializeField]
private ScreenSpaceType m_ScreenSpaceType = ScreenSpaceType.Default;
[EnumControl("Mode")]
public ScreenSpaceType screenSpaceType
{
get { return m_ScreenSpaceType; }
set
{
if (m_ScreenSpaceType == value)
return;
m_ScreenSpaceType = value;
Dirty(ModificationScope.Graph);
}
}
private const int kOutputSlotId = 0;
private const string kOutputSlotName = "Out";
public override bool hasPreview { get { return true; } }
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector4MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
{
sb.AppendLine(string.Format("$precision4 {0} = {1};", GetVariableNameForSlot(kOutputSlotId), m_ScreenSpaceType.ToValueAsVariable()));
}
bool IMayRequireScreenPosition.RequiresScreenPosition(ShaderStageCapability stageCapability)
{
return screenSpaceType.RequiresScreenPosition();
}
bool IMayRequireNDCPosition.RequiresNDCPosition(ShaderStageCapability stageCapability)
{
return screenSpaceType.RequiresNDCPosition();
}
bool IMayRequirePixelPosition.RequiresPixelPosition(ShaderStageCapability stageCapability)
{
return screenSpaceType.RequiresPixelPosition();
}
}
}