You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
1.1 KiB
35 lines
1.1 KiB
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Input", "Geometry", "Vertex ID")]
|
|
class VertexIDNode : AbstractMaterialNode, IMayRequireVertexID
|
|
{
|
|
private const int kOutputSlotId = 0;
|
|
private const string kOutputSlotName = "Out";
|
|
|
|
public override bool hasPreview { get { return false; } }
|
|
|
|
public VertexIDNode()
|
|
{
|
|
name = "Vertex ID";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new Vector1MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, (int)0, ShaderStageCapability.Vertex));
|
|
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
|
|
}
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
return string.Format("IN.{0}", ShaderGeneratorNames.VertexID);
|
|
}
|
|
|
|
public bool RequiresVertexID(ShaderStageCapability stageCapability)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|