You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

46 lines
1.7 KiB

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Lighting", "Ambient")]
class AmbientNode : AbstractMaterialNode
{
const string kOutputSlotName = "Color/Sky";
const string kOutputSlot1Name = "Equator";
const string kOutputSlot2Name = "Ground";
public const int OutputSlotId = 0;
public const int OutputSlot1Id = 1;
public const int OutputSlot2Id = 2;
public AmbientNode()
{
name = "Ambient";
synonyms = new string[] { "scene color" };
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new ColorRGBMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero, ColorMode.Default));
AddSlot(new ColorRGBMaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector4.zero, ColorMode.Default));
AddSlot(new ColorRGBMaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, Vector4.zero, ColorMode.Default));
RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id });
}
public override string GetVariableNameForSlot(int slotId)
{
switch (slotId)
{
case OutputSlot1Id:
return "SHADERGRAPH_AMBIENT_EQUATOR";
case OutputSlot2Id:
return "SHADERGRAPH_AMBIENT_GROUND";
default:
return "SHADERGRAPH_AMBIENT_SKY";
}
}
}
}