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using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Lighting", "Main Light Direction")]
class MainLightDirectionNode : CodeFunctionNode
{
public MainLightDirectionNode()
{
name = "Main Light Direction";
synonyms = new string[] { "sun" };
}
public override bool hasPreview { get { return false; } }
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("MainLightDirection", BindingFlags.Static | BindingFlags.NonPublic);
}
static string MainLightDirection([Slot(0, Binding.None)] out Vector3 Direction)
{
Direction = Vector3.one;
return
@"
{
#if SHADERGRAPH_PREVIEW
Direction = half3(-0.5, -0.5, 0);
#else
Direction = SHADERGRAPH_MAIN_LIGHT_DIRECTION();
#endif
}
";
}
}
}