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37 lines
1.0 KiB
37 lines
1.0 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Lighting", "Reflection Probe")]
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class ReflectionProbeNode : CodeFunctionNode
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{
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public ReflectionProbeNode()
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{
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name = "Reflection Probe";
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synonyms = new string[] { "light probe", "cube map", "environment" };
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}
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public override bool hasPreview { get { return false; } }
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_ReflectionProbe(
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[Slot(0, Binding.ObjectSpaceViewDirection)] Vector3 ViewDir,
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[Slot(1, Binding.ObjectSpaceNormal)] Vector3 Normal,
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[Slot(2, Binding.None)] Vector1 LOD,
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[Slot(3, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.one;
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return
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@"
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{
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Out = SHADERGRAPH_REFLECTION_PROBE(ViewDir, Normal, LOD);
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}
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";
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}
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}
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}
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