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using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Input", "Scene", "Object")]
sealed class ObjectNode : AbstractMaterialNode, IMayRequireTransform
{
const string kOutputSlotName = "Position";
const string kOutputSlot1Name = "Scale";
const string kOutputSlot2Name = "World Bounds Min";
const string kOutputSlot3Name = "World Bounds Max";
const string kOutputSlot4Name = "Bounds Size";
public const int OutputSlotId = 0;
public const int OutputSlot1Id = 1;
public const int OutputSlot2Id = 2;
public const int OutputSlot3Id = 3;
public const int OutputSlot4Id = 4;
public ObjectNode()
{
name = "Object";
synonyms = new string[] { "position", "scale", "bounds", "size" };
UpdateNodeAfterDeserialization();
}
public override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
AddSlot(new Vector3MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector3.zero));
AddSlot(new Vector3MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, Vector3.zero));
AddSlot(new Vector3MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, Vector3.zero));
AddSlot(new Vector3MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, Vector3.zero));
RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id });
}
public override string GetVariableNameForSlot(int slotId)
{
switch (slotId)
{
case OutputSlot1Id:
return @"$precision3(length($precision3(UNITY_MATRIX_M[0].x, UNITY_MATRIX_M[1].x, UNITY_MATRIX_M[2].x)),
length($precision3(UNITY_MATRIX_M[0].y, UNITY_MATRIX_M[1].y, UNITY_MATRIX_M[2].y)),
length($precision3(UNITY_MATRIX_M[0].z, UNITY_MATRIX_M[1].z, UNITY_MATRIX_M[2].z)))";
case OutputSlot2Id:
return "SHADERGRAPH_RENDERER_BOUNDS_MIN";
case OutputSlot3Id:
return "SHADERGRAPH_RENDERER_BOUNDS_MAX";
case OutputSlot4Id:
return "(SHADERGRAPH_RENDERER_BOUNDS_MAX - SHADERGRAPH_RENDERER_BOUNDS_MIN)";
default:
return "SHADERGRAPH_OBJECT_POSITION";
}
}
public NeededTransform[] RequiresTransform(ShaderStageCapability stageCapability = ShaderStageCapability.All) => new[] { NeededTransform.ObjectToWorld };
}
}