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33 lines
769 B
33 lines
769 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Derivative", "DDY")]
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class DDYNode : CodeFunctionNode
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{
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public DDYNode()
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{
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name = "DDY";
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synonyms = new string[] { "derivative" };
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_DDY", BindingFlags.Instance | BindingFlags.NonPublic);
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}
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string Unity_DDY(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None, ShaderStageCapability.Fragment)] out DynamicDimensionVector Out)
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{
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return
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$@"
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{{
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{GetRayTracingError()}
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Out = ddy(In);
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}}
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";
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}
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}
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}
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