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37 lines
1.3 KiB
37 lines
1.3 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Logic", "Is Front Face")]
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class IsFrontFaceNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireFaceSign
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{
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public IsFrontFaceNode()
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{
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name = "Is Front Face";
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synonyms = new string[] { "face", "side" };
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UpdateNodeAfterDeserialization();
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}
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public override bool hasPreview { get { return false; } }
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new BooleanMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, true, ShaderStageCapability.Fragment));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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sb.AppendLine(string.Format("$precision {0} = max(0, IN.{1}.x);", GetVariableNameForSlot(OutputSlotId), ShaderGeneratorNames.FaceSign));
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}
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public bool RequiresFaceSign(ShaderStageCapability stageCapability = ShaderStageCapability.Fragment)
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{
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return true;
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}
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}
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}
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