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63 lines
2.2 KiB
63 lines
2.2 KiB
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.VFX.Block
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{
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class KillAABoxDeprecatedV2 : VFXBlock
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{
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[VFXSetting]
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[Tooltip("Specifies the mode by which particles are killed off. ‘Solid’ affects only particles within the specified volume, while ‘Inverted’ affects only particles outside of the volume.")]
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public CollisionBase.Mode mode = CollisionBase.Mode.Solid;
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public override string name { get { return "Kill (AABox)"; } }
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public override VFXContextType compatibleContexts { get { return VFXContextType.InitAndUpdateAndOutput; } }
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public override VFXDataType compatibleData { get { return VFXDataType.Particle; } }
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public class InputProperties
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{
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[Tooltip("Sets the center and size of the axis-aligned box used to determine the kill volume.")]
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public AABox box = new AABox() { size = Vector3.one };
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}
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public override void Sanitize(int version)
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{
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var newKillShape = ScriptableObject.CreateInstance<CollisionShape>();
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newKillShape.SetSettingValue("behavior", CollisionBase.Behavior.Kill);
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SanitizeHelper.MigrateBlockCollisionShapeToComposed(newKillShape, this, CollisionShapeBase.Type.OrientedBox);
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ReplaceModel(newKillShape, this);
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}
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public override IEnumerable<VFXAttributeInfo> attributes
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{
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get
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{
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yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Write);
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}
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}
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public override string source
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{
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get
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{
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string Source = @"
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float3 dir = position - box_center;
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float3 absDir = abs(dir);
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float3 size = box_size * 0.5f;
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";
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if (mode == CollisionBase.Mode.Solid)
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Source += @"bool collision = all(absDir <= size);";
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else
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Source += @"bool collision = any(absDir >= size);";
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Source += @"
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if (collision)
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alive = false;";
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return Source;
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}
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}
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}
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}
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