You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

68 lines
2.2 KiB

using System;
using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
[VFXInfo(type = typeof(FlipBook))]
class VFXSlotFlipBook : VFXSlot
{
sealed protected override bool CanConvertFrom(Type type)
{
return base.CanConvertFrom(type) || (VFXSlotFloat2.CanConvertFromVector2(type) && type != typeof(Color));
}
sealed protected override VFXExpression ConvertExpression(VFXExpression expression, VFXSlot sourceSlot)
{
if (expression.valueType == VFXValueType.Float2)
{
return expression;
}
// Convert any expression to Vector2
VFXExpression expressionX = null;
VFXExpression expressionY = null;
if (expression.valueType == VFXValueType.Int32)
{
expressionX = expressionY = new VFXExpressionCastIntToFloat(expression);
}
if (expression.valueType == VFXValueType.Uint32)
{
expressionX = expressionY = new VFXExpressionCastUintToFloat(expression);
}
if (expression.valueType == VFXValueType.Float)
{
expressionX = expressionY = expression;
}
if (expression.valueType == VFXValueType.Float3 || expression.valueType == VFXValueType.Float4)
{
expressionX = expression.x;
expressionY = expression.y;
}
return new VFXExpressionCombine(expressionX, expressionY);
}
sealed public override VFXValue DefaultExpression(VFXValue.Mode mode)
{
return new VFXValue<FlipBook>(FlipBook.defaultValue, mode);
}
protected override VFXExpression ExpressionFromChildren(VFXExpression[] expr)
{
return new VFXExpressionCombine(new VFXExpressionCastIntToFloat(expr[0]), new VFXExpressionCastIntToFloat(expr[1]));
}
protected override VFXExpression[] ExpressionToChildren(VFXExpression expr)
{
return new VFXExpression[2]
{
new VFXExpressionCastFloatToInt(expr.x),
new VFXExpressionCastFloatToInt(expr.y)
};
}
}
}