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using System;
using NUnit.Framework;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering.Tests
{
internal class CopyPasteTestComponent1 : VolumeComponent
{
public FloatParameter p1 = new FloatParameter(0f);
public IntParameter p2 = new IntParameter(0);
public CopyPasteTestComponent1 WithModifiedValues()
{
p1.value = 123.0f;
p2.value = 123;
return this;
}
public void AssertEquality(CopyPasteTestComponent1 other, Action<object, object> assertionFunction)
{
Assert.AreEqual(GetType(), other.GetType());
assertionFunction(p1.value, other.p1.value);
assertionFunction(p2.value, other.p2.value);
}
}
}