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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.VFX.Block
{
//[VFXInfo(category = "Implicit")] //Only used in implicit block
class BackupOldPosition : VFXBlock
{
public override string name { get { return "Backup Old Position"; } }
public override VFXContextType compatibleContexts { get { return VFXContextType.Update; } }
public override VFXDataType compatibleData { get { return VFXDataType.Particle; } }
public override IEnumerable<VFXAttributeInfo> attributes
{
get
{
yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
yield return new VFXAttributeInfo(VFXAttribute.OldPosition, VFXAttributeMode.Write);
}
}
public override string source
{
get
{
return "oldPosition = position;";
}
}
}
}