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11 lines
277 B
11 lines
277 B
using Unity.Mathematics;
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using System.Runtime.InteropServices;
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namespace UnityEngine.Rendering
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{
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[GenerateHLSL]
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internal static class SpeedTreeWindShaderDef
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{
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public const int kMaxWindParamsCount = (int)SpeedTreeWindParamIndex.MaxWindParamsCount;
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};
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}
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