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11 lines
289 B
11 lines
289 B
namespace UnityEngine.Rendering.HighDefinition
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{
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// For multiple importance sampling
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// TODO: not working currently, will be updated later
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[GenerateHLSL(PackingRules.Exact)]
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enum LightSamplingParameters
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{
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TextureHeight = 256,
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TextureWidth = 512
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}
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}
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