From 38af2003848fa4cfb54120cb16f132976c3bb7f0 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 5 Jun 2024 12:26:52 +0200 Subject: [PATCH] Added proper HDRP support to RCAS sharpening pass --- .../Upscalers/FSR3/ffx_fsr3upscaler_rcas_pass.compute | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3/ffx_fsr3upscaler_rcas_pass.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3/ffx_fsr3upscaler_rcas_pass.compute index 04c2fe44..be7bbb56 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3/ffx_fsr3upscaler_rcas_pass.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3/ffx_fsr3upscaler_rcas_pass.compute @@ -24,6 +24,8 @@ #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH +#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP + #include "ffx_fsr3upscaler_unity_common.cginc" #include "shaders/ffx_fsr3upscaler_rcas_pass.hlsl"