From 3b4aa86c075a20679ac987ed4068e2ff016fd0fe Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 27 May 2024 11:29:40 +0200 Subject: [PATCH] Modified dispatch height for Lowest to Medium quality settings, to fix the Generate SSAO pass only processing half of the image. --- .../Runtime/FidelityFX/CACAO/CacaoConsts.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/FidelityFX/CACAO/CacaoConsts.cs b/com.unity.render-pipelines.high-definition/Runtime/FidelityFX/CACAO/CacaoConsts.cs index dfdf55de..dd6dfcfb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/FidelityFX/CACAO/CacaoConsts.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/FidelityFX/CACAO/CacaoConsts.cs @@ -20,7 +20,7 @@ // SSAO Generation public const int GenerateSparseWidth = 4; - public const int GenerateSparseHeight = 16; + public const int GenerateSparseHeight = 8; // HACK: changed this from 16 to 8, fixes Low-Medium quality generating SSAO for only half the image public const int GenerateWidth = 8; public const int GenerateHeight = 8;