diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs index be5cd9f4..6c87831b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs @@ -65,7 +65,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD.FSR2 internal void Init(Fsr2Assets assets) { - Fsr2.InitializationFlags flags = Fsr2.InitializationFlags.EnableFP16Usage; + Fsr2.InitializationFlags flags = 0; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableHighDynamicRange)) flags |= Fsr2.InitializationFlags.EnableHighDynamicRange; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableDisplayResolutionMotionVectors)) flags |= Fsr2.InitializationFlags.EnableDisplayResolutionMotionVectors; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableMotionVectorsJitterCancellation)) flags |= Fsr2.InitializationFlags.EnableMotionVectorsJitterCancellation; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs index c0d1a304..7e12a44b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs @@ -65,7 +65,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD.FSR3 internal void Init(Fsr3UpscalerAssets assets) { - Fsr3Upscaler.InitializationFlags flags = Fsr3Upscaler.InitializationFlags.EnableFP16Usage; + Fsr3Upscaler.InitializationFlags flags = 0; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableHighDynamicRange)) flags |= Fsr3Upscaler.InitializationFlags.EnableHighDynamicRange; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableDisplayResolutionMotionVectors)) flags |= Fsr3Upscaler.InitializationFlags.EnableDisplayResolutionMotionVectors; if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableMotionVectorsJitterCancellation)) flags |= Fsr3Upscaler.InitializationFlags.EnableMotionVectorsJitterCancellation;