using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class HDRPRayTracingResourcesStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => HDRPBuildData.instance.buildingPlayerForHDRenderPipeline; public bool CanRemoveSettings(HDRPRayTracingResources settings) => !HDRPBuildData.instance.playerNeedRaytracing; } }