using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { [CustomEditor(typeof(MicroShadowing))] sealed class MicroShadowingEditor : VolumeComponentEditor { static public readonly string k_DirectionnalWarning = "Micro Shadows only works with directional Lights"; public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.HelpBox(k_DirectionnalWarning, MessageType.Info); } } }