using System; using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class FogVolumeData : HDTargetData { [SerializeField] LocalVolumetricFogBlendingMode m_BlendMode = LocalVolumetricFogBlendingMode.Additive; public LocalVolumetricFogBlendingMode blendMode { get => m_BlendMode; set => m_BlendMode = value; } [SerializeField] Color m_SingleScatteringAlbedo = Color.white; public Color singleScatteringAlbedo { get => m_SingleScatteringAlbedo; set => m_SingleScatteringAlbedo = value; } [SerializeField] float m_FogDistance = 10; public float fogDistance { get => m_FogDistance; set => m_FogDistance = value; } } }