using System; using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class HDFullscreenData : HDTargetData { [SerializeField] bool m_ShowOnlyHDStencilBits = true; public bool showOnlyHDStencilBits { get => m_ShowOnlyHDStencilBits; set => m_ShowOnlyHDStencilBits = value; } } }