using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; // Include material common properties names using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties; namespace UnityEditor.Rendering.HighDefinition { /// /// GUI for HDRP Unlit shader graphs /// internal class HDUnlitGUI : UnlitShaderGraphGUI { // We keep this class for retro-compatibility with unlit shaderGraph UIs } }