using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { partial class HDCameraEditor { void OnSceneGUI() { if (HDRenderPipeline.currentPipeline == null) return; if (!(target is Camera c) || c == null) return; if (!CameraEditorUtils.IsViewPortRectValidToRender(c.rect)) return; UnityEditor.CameraEditorUtils.HandleFrustum(c, c.GetInstanceID()); } } }