{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Back ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticleHexahedron/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXInclude("Shaders/ParticleHexahedron/PassBasicForward.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }