{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassSelection.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassDistortion.template")} } }